Hydro · Bow

YELAN

★★★★★
Off-Field DPS · Hydro Enabler · HP Scaling

Yelan coordinates powerful Hydro attacks from off-field and ramps the active character’s damage throughout her Burst.

BEST ARTIFACTS

BEST

Emblem of Severed Fate

Burst damage and Energy Recharge.

ALTERNATIVE

2-Piece HP Mix

Strong flexible HP build.

ALTERNATIVE

Golden Troupe

Skill-focused alternative.

BEST WEAPONS

BEST IN SLOT

Aqua Simulacra

OPTION

Elegy for the End

OPTION

Favonius Warbow

OPTION

Sacrificial Bow

ACCESSIBLE

Slingshot

RECOMMENDED STATS

SandsHP% or Energy Recharge
GobletHydro DMG Bonus
CircletCRIT Rate or CRIT DMG

Substats: Meet Energy needs first, then prioritize the character’s main scaling and relevant CRIT stats.

BEST TEAMS

Double Hydro

Furina Core

Hyperbloom

Vaporize

ALTERNATIVES

Main DPS
YoimiyaArlecchinoDiluc
Support
MonaCandaceYun_Jin
Heal / Shield
LaylaDionaBaizhu

BEST CONSTELLATIONS

BEST VALUE · C1

Enter the Plotters

Lingering Lifeline gains 1 additional charge.

C2

Taking All Comers

When Exquisite Throw conducts a coordinated attack, it will fire an additional water arrow that will deal 14% of Yelan's Max HP as Hydro DMG. This effect can trigger once every 1.8s.

C3

Beware the Trickster’s Dice

Increases the Level of Depth-Clarion Dice by 3. Maximum upgrade level is 15.

C4

Bait-and-Switch

Increases all party members' Max HP by 10% for 25s for every opponent marked by Lifeline when the Lifeline explodes. A maximum increase of 40% Max HP can be attained in this manner.

C5

Dealer’s Sleight

Increases the Level of Lingering Lifeline by 3. Maximum upgrade level is 15.

PREMIUM · C6

Winner Takes All

After using Depth-Clarion Dice, Yelan will enter the Mastermind state. In this state, all of Yelan's Normal Attacks will be special Breakthrough Barbs. These Breakthrough Barbs will have similar abilities to normal ones and the DMG dealt will be considered Charged Attack DMG, dealing 156% of a normal Breakthrough Barb's DMG. The Mastermind state lasts 20s and will be cleared after Yelan fires 5 arrows.

ABILITIES PRIORITY

HIGHEST PRIORITY

Depth-Clarion Dice

SECOND PRIORITY

Lingering Lifeline

LOW PRIORITY

Stealthy Bowshot

PASSIVE TALENTS

PASSIVE

Turn Control

PASSIVE

Adapt With Ease

PASSIVE

Necessary Calculation